Today, Thursday 15 April, 800 people from all over Europe are gathering to Madrid to participate in what is considered the biggest event for technology, creativity and digital culture in the world, Campus Party Europe: a special edition.
On my way to Madrid, I am writting a few things about the project that was my ticket to this event, SombrasBailando. This project was my final university project and has been exhibited at Liverpool John Moores University, May 2008, and BBC Radio Merseyside, Liverpool, June 2008.
This is what it is all about:
SombrasBailando is a game that can be played in night clubs. The game process demands the players to take pictures of their faces using their mobile phones and send them to the system. The pictures are stored to a database and then placed randomly on animated dancing black figures projected on the walls. The groups of the animated dancers change every few minutes and different pictures are loaded to place of the faces. The players’ names are placed above each figure. In that manner a virtual world of friends dancing together is created on the surrounding walls.
AIMS AND OBJECTIVES
The goal of SombrasBailando is to entertain the players creating, at the same time, a sense of communication and interactivity with each other. In a space like a night club people enjoy the same kind of music but they do not communicate with each other because of the modern club structure – mass crowded huge spaces – and the alienation, which is a major characteristic of the modern society. This game creates a sense of communication, setting a virtual world, where all participants become friends and dance together under the rhythm they enjoy. Thus, they all share an enjoyable experience regardless of the party they belong to.
For the dancing figures, I filmed people dancing at a green screen and then I edited the videos in After Effects to transform them into black figures. The project was made with Flash and Actionscript 2.0 communicating with XML.
It has been two years since SombrasBailando was developed and since then technology has developed rapidly. Smartphones, Wi-Fi and Social Media can give new potentials to this project, which has inspired me for a new updated version.
Below are a few images of the project as it was exhibited in 2008: